Gran Turismo 4 Japan Iso

GRAN TURISMO 4 Prologue PS2 Sony Sony PlayStation 2 From Japan. $14.50 shipping. PlayStation2 - Gran Turismo 4 Prologue - PS2. Playstation / PSX Information. Sony PlayStation (abbreviated PS, PSone, PS1 and PSX) – 32-bit game console of the fifth generation, developed by the Sony Computer Entertainment Company, under the leadership of Ken Kutaragi and released in December 1994. If you didn’t hear about this console – you can safely call yourself deaf, blind. Gran Turismo 4 (Japanese language version). Over 500 vehicles included, from everyday production vehicles to aspirational supercars and prototypes. Over 50 stunning tracks based on real world locations, including both tarmac and rally courses. Historic and vintage cars included for the first time in the series, from original antiques through to classic sports models. Language: JapaneseAn.

Gran Turismo [NTSC-U] ISO [SCUS-94194] Sony Playstation / PSX PS1 ISOs. Zelda42293 rates this game: 5/5. Gran Turismo was the first driving game I remember playing.

Gran Turismo 6 PS3 is a racing game which is developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 3 game system. Which is available in ISO and PKG with update DLC CFW/OFW 4.81. It is the 6th significant release and 12th game by and large in the Gran Turismo game series. It was released worldwide on December 6, 2013, and was famous with critics, won awards, and bested diagrams in nations around the globe. I have also played this game and like it very much. You should also try this on your console and explore the new world of racing.

New highlights incorporated the expansion of more cars and tracks, changes to the car customization alternatives and associations with the Goodwood Festival of Speed, the Ayrton Senna Institute, the FIA, and NASA. Gran Turismo 6 is the first-historically game to have authoritatively guaranteed FIA content. Gran Turismo 6 has received for the most part positive reviews. With total reviews sites GameRankings and Metacritic giving a score of 81.73% and 82 out of 100, respectively. Metacritic furthermore evaluated it in the main 30 Best Critic Reviewed PS3 Games of 2013.

DeveloperPolyphony DigitalPublisherSony Computer EntertainmentSeriesGran TurismoGame nameGran Turismo 6PlatformPlayStation 3Game formatBCES01893 & BCUS98296 [Copied From DVD]Size16GBUpdateYesRelease DateDecember 6, 2013License

Gran Turismo 4 Usa Iso

YesGenreRacingModeSingle Player and Multiplayer

Furthermore, On October 24, 2013, game developers reported a long haul association with the Ayrton Senna Institute, where a level of benefits from the offer of the game went to an association. Which elevated and gave training to the devastated groups in Brazil. A free refresh in May 2014 included another element called “Ayrton Senna Tribute”, which took after the motor racing profession of Ayrton Senna. The refresh likewise incorporates the notable Lotus 97T, which Senna drove amid the 1985 Formula One season. In addition, a few ones situated in the Matterhorn, including the one close Riffelsee.

Some general question answers about Gran Turismo 6 PS3 game

Q: Is Gran Turismo 6 PS3 game playable on PC?

A: Yes, with the help of RPCS3 emulator you can play Gran Turismo 6 PS3 game on your PC. The RPCS3 emulator is a PlayStation 3 emulator which is working on PC. With the help of an RPCS3 emulator, the users can play all his favorite PS3 games on PC.

Q: Are CFW and OFW users install Gran Turismo 6 PS3 game on his console?

A: Yes of course, because this game is copied from DVD. Both users CFW and OFW can install Gran Turismo 6 PS3 games into his console and play easily. OFW users copy and paste this game using a USB stick into his console. While OFW users need to follow the downloading instructions.

Q: Is Gran Turismo 6 PS3 game password protected?

A: Yes, due to some security reasons PS3 game is password protected. Maybe, at the time of extract, this file may ask you for a password. So, we mentioned password with the downloading link(s).

Summary:- I hope guys, you got your favorite Gran Turismo 6 PS3 game. We are regularly uploading games and software on this website. Please support and bookmark this website for quick access. Like our Facebook page and also subscribe to our newsletter for the future updates.

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Gran Turismo 4
Developer(s)Polyphony Digital
Publisher(s)Sony Computer Entertainment
Director(s)Kazunori Yamauchi
Producer(s)Kazunori Yamauchi
Artist(s)Hiroki Imanishi
Composer(s)Masahiro Andoh
Isamu Ohira
SeriesGran Turismo
Platform(s)PlayStation 2
Release
  • JP: December 28, 2004[1]
  • NA: February 22, 2005[1]
  • EU: March 9, 2005[1]
Genre(s)Sim racing
Mode(s)Single-player, multiplayer

Gran Turismo 4 (グランツーリスモ4Guran Tsūrisumo Fō, commonly abbreviated GT4) is a 2004 racing video game, and the fourth installment in the main Gran Turismo series and the sixth for the overall series. The game was the last gran turismo game to be released for the SonyPlayStation 2. It was developed by Polyphony Digital and published by Sony Computer Entertainment and was released on December 28, 2004 in Japan and Hong Kong (NTSC-J), February 22, 2005 in North America (NTSC-U/C), and March 9, 2005 in Europe (PAL), and has since been re-issued under Sony's 'Greatest Hits' line. Gran Turismo 4 is one of only four titles for the PlayStation 2 that is capable of 1080i output, for another release being Tourist Trophy which was also developed by Polyphony, and based heavily on the physics engine of GT4.

Originally slated for a 2003 release, GT4 was delayed for over a year and a half by Polyphony Digital, and had its online mode removed (later added in Gran Turismo online test version).Gran Turismo has held the title of being the number one seller and highest production Polyphony Digital has ever seen. The game features 708 cars from 80 manufacturers, from as early as the 1886 Daimler Motor Carriage, and as far into the future as concepts for 2022. The game also features 51 tracks, many of which are new or modified versions of old Gran Turismo favorites, with some notable real-world additions.

Upon its release, GT4 was met with critical acclaim and was a commercial success, becoming one of the highest selling games of 2005. The Chinese, Japanese, and South Korean versions of the game were bundled with a 212-page driving guide and lessons on the physics of racing. A limited edition, Gran Turismo 4 Online test version, was released in Japan in summer 2006. A PSP enhanced port entitled Gran Turismo Mobile was originally planned for development, but was later renamed to Gran Turismo, which was released October 1, 2009. The follow-up game, Gran Turismo 5, was released in 2010 exclusively for the PlayStation 3.

  • 1Gameplay
  • 2Alternate versions
  • 3Reception

Gameplay[edit]

Players now accumulate points by winning races in the normal first-person driving mode, called A-Spec mode. Each race event can yield up to a maximum of 200 A-Spec points. Generally, a win using a car with less of an advantage over the AI opponents is worth more points. Points can only be won once, so to win further points from a previously-won event, it must be re-won using a car with less of an advantage over the AI. There are also the 34 Missions which can yield 250 points each. Despite this, A-Spec points are experience points, not money.

The new B-Spec mode puts players in the place of a racing crew chief: telling the driver how aggressively to drive, when to pass, and mandating pit stops (by monitoring tire wear and fuel level). The speed of the time in the race can be increased up to 3x, allowing for Endurance races to be completed in less time than would take in A-Spec mode. The 3x feature, however, must be turned on after every pit stop because it resets to normal time. The game manual says that the player may speed up B-Spec mode by up to 5x, but this is believed to be a typo. B-Spec points are given out for each race completed in B-Spec mode. This increases the skill level of the AI driver in the categories of vehicle skill, course skill, and battle skill. Players can thereby use B-Spec mode in harder races as the game progresses, but this mode cannot be used on wet, dirt and snow courses.

Another new addition to the game is the Driving Missions, which are similar in experience to the license tests, but award successful completion with 250 A-Spec points and 1000 or more credits. Each mission takes place with a given car on a given track or section of track, and a given set of opponents. There are 4 sets of missions: The Pass, in which the driver must overtake an opponent within a certain distance; 3 Lap Battle, in which the driver must pass 5 opponents over the course of 3 laps; Slipstream Battle, in which the driver must overtake identical opponents by way of drafting; and 1 Lap Magic, in which the driver starts with a significant time penalty against much slower opponents and must overtake them all in the space of a single lap. Completing each set of missions earns the player a prize car. There are a total of 5 prize cars available to be won, they are the DMC DeLorean, Jay Leno Tank Car, Pagani Zonda Race Car, Toyota 7, and the Nissan R89C.

A new Photo Mode is included in the game, which allows the player to control a virtual camera, taking pictures of their cars on the track or at specific locations, including the Grand Canyon. This game is able to produce a selection of screenshots with variable compression rate (Normal/Fine/SuperFine) and size (up to 1280x960 72dpi), and the user can choose to save or print to a supported USB device.

Compared with Gran Turismo 3: A-Spec, graphics are greatly improved with more detail on cars and tracks (despite running on the same PlayStation 2 hardware). The physics are also greatly improved, with the major upgrade that cars now experience body movement, such as pitching (forwards and backwards rolling) under braking. Barriers have considerably more friction to slow down the cars in GT4 (in an attempt to stop the use of 'wall riding'), but there is minimal friction between cars, so the advantage obtained by running into the side of another car (instead of braking) is still present. Each of the Driving Missions and Special Conditions events give a 5-second penalty for hitting the walls or opponents' cars in this way, where the car's speed is restricted to 50 km/h (31 mph) until the timer disappears when it reaches zero.

Hardware compatibility[edit]

GT4 supports Dolby Digital surround, 480p/1080i (NTSC only) and widescreen modes, but 1080i is only supported in single player races. Despite the lack of online gameplay, GT4 does support use of the PlayStation 2 Network Adapter, which can be used to communicate with additional PS2s to create a multi-screen setup. In addition, the Network Adapter can be used to play games on a local subnet for up to six players, though player customized cars cannot be used in a LAN game. Support for the LogitechDriving Force Pro and GT Force steering wheels is continued from Gran Turismo 3: A-Spec. Other 'PC' steering wheels previously (and unofficially) supported in GT3 were explicitly disabled for GT4. New support is given for USB storage and print devices used in Photo Mode.

Vehicles[edit]

GT4 continues in its predecessors' footsteps by offering an extremely large list of cars; the PAL version, for example, features 721 cars from 80 manufacturers. There are differences in the car lists between the different GT4 regional versions, and some cars have different names, e.g. the JDMToyota Vitz is known as the Toyota Yaris in places such as Europe and Puerto Rico and the second generation Mazda Demio is known as the Mazda 2 in the same places (PAL version only). A non-Japanese example is the Opel Speedster which was sold in the United Kingdom as the Vauxhall VX220. The Nissan Z-car is known as the Nissan Fairlady Z in the NTSC-J version. As was the case with its predecessors, several well-known sports car manufacturers such as Porsche, Ferrari, and Lamborghini do not appear in the game. RUF, a company that produces cars based on Porsche chassis, but is classed as a manufacturer in its own right, reprised this role for GT4.

Some of the cars in the game are multiple variations on a single base model; there are 20 different Subaru Imprezas and Legacies, 25 Mitsubishi Lancer/Lancer Evolutions, and 48 Nissan Skylines, including the Nissan GT-R Concept. One vehicle, another Skyline, is the pace car from the 'Guide Lap' licence tests and is also a prize car. Undisputed 5 full movie. There is also the GT Edition, which was the pace car without the pace car lights, and even more power (541 horsepower, the standard version packs 276). Each vehicle model has over 5000 polygons.[2]

Car prices range from about 2500 credits for basic 1980s Japanese used cars up to 4.5 million (450,000,000 in the Japanese version) credits for the top end (mostly Le Mans) race cars. Some special prize-only cars (such as the Pagani Zonda LM Race Car '01) are not visible in the vehicle showrooms, and a few do not have corresponding dealerships, and thus are unmodifiable, for example, the Formula Gran Turismo (Formula 1 car). Also, some concept cars featured in the game ended up becoming mass production cars, such as the Suzuki Swift.

GT4 is responsible for a few vehicle firsts in the Gran Turismo series. It is the first to feature pickup trucks, such as the Toyota Tacoma and Dodge Ram. It is the first game in the series to feature the DeLorean, using the stage II spec engine (developed in 2004, hence the 2004 designation). It is also the first in the series to feature a diesel-powered car, the BMW 120d. A special edition of GT4 featuring the 120d (and the rest of the 1 Series line), and three tracks were provided to BMW customers who purchased their 1 Series automobile before the release of GT4. While Gran Turismo 2 did have a one-off F1 engine version of the Renault Espace, GT4 was the first of the series to feature a production minivan, the Honda Odyssey (JDM version). A first-generation Mitsubishi PajeroParis-Dakar rally car, a winner of the 1985 rally, makes an appearance as the first SUV in racing trim. It was also the first in the series to feature D1 Grand Prix tuned cars such as Ken Nomura's Blitz ER34 D1GP.

The 1886 DaimlerMotor Carriage, on the Grand Valley Speedway

The game includes some prize cars of historical interest, such as vehicles from as far back as 1886 at the dawn of the automobile. A special car called the Auto Union V16 Type C Streamline, built in 1937, can only be used in Power and Speed (which tests the performance of vehicles) or a test drive in Nürburgring, but has around 542 HP. Even some modern cars with complex body shapes cannot be raced against opponents, such as the Caterham Seven Fireblade. In Arcade Mode, these cars can be raced against a single opponent; this is the case for any convertible with the top down.

There is also a special car which is specially tuned and returns from the previous game, called the 'Shuichi Shigeno' version of Toyota AE86, which is taken from Initial D, and is licensed by Toyota, although Toyota has never used the name of the author of Initial D. Another Initial D car, the Sileighty, makes another returning appearance. Comedian Jay Leno, an avid car collector, is listed in the game as a manufacturer; one of his custom cars, the Blastolene Special or 'Tank Car', is included in the game as a prize car, available after beating missions 11-20.[3] The 2022 Nike ONE has Morse code on both sides of the car. They read 'www.phil-frank.com', the website of the artist commissioned to design this car for GT4, and 'PFD', the initials of the artist's company.[4][5] There is also Morse code visible on the inside of all four tires that read 'PFD' when mirrored.[6][7]

GT4 retains all the familiar tuning parameters from the previous games in the series, but also allows weight to be added to the car. This can be positioned to affect handling or used as a form of handicapping. Another new vehicle tuning addition is nitrous oxide injection. Also, GT Auto can now install a rear wing on some cars, making it possible to adjust the car's rear downforce, which was previously only possible on racing cars or, on the first two games in the series, cars with the racing modification performed.

Tracks[edit]

The game features 51 tracks, which are divided into 4 groups: World Circuits, Original Circuits, City Courses, and Dirt & Snow. Many of the tracks are new or modified versions of old Gran Turismo favorites. Notable real-world track inclusions are the longest circuit Nürburgring Nordschleife, Suzuka Circuit, Twin Ring Motegi (with three Road Course configurations, as well as the Super Speedway) and Circuit de la Sarthe (Le Mans). There are also tracks modelled after world-famous attractions such as New York City's Times Square, Hong Kong, Hôtel George-V Paris, and the Las Vegas Strip. The Hong Kong course is located in the Tsim Sha Tsui district, which, in its clockwise configuration, starts at Salisbury Road, passes through the city's waterfront and then Nathan Road.

The Città d'Aria course follows actual roads in Assisi, Italy. The race starts/finishes in the piazza in front of the temple Minerva. Just before the start/finish line on this course, written on the tarmac is an inscription in broken Italian: 'Dio lo benedice — fate il suo guidare il più sicuro e divertirsi', which, when translated, means 'God blesses him; make his driving the most safely and to have fun.' On the Seattle circuit, the Kingdome, the previous home of the Seattle Mariners, is visible next to their current stadium, Safeco Field. Kingdome was demolished in an implosion on March 26, 2000. Because the Seattle circuit was created for GT2 in 1999, before the Kingdome's demolition, it has been left unchanged and the Mariners' now completed home, Safeco Field, remains under construction, not to be completed until 2002. (GT4 reuses the Seattle map from GT3),[8] A section of the Opera Paris course passing through Place de la Concorde was traversed by Claude Lelouch in the short film C'etait un rendez-vous.

There are no changes in weather or time conditions during races. Even during the 24-hour endurance races, there is no transition from day to night or between different types of weather. All of the tracks are run in dry weather, with the exception of the Tsukuba Wet Race.

Alternate versions[edit]

Prologue[edit]

Gran Turismo 4: Prologue
Developer(s)Polyphony Digital
Publisher(s)Sony Interactive Entertainment
Composer(s)Masahiro Andoh
SeriesGran Turismo
Platform(s)PlayStation 2
Release
Genre(s)Racing video game
Mode(s)Single-player
Gran Turismo 4 at E3 2003

Gran Turismo 4: Prologue (グランツーリスモ4 プロローグGuran Tsūrisumo Fō Purorōgu) is a racingvideo game of the Gran Turismo series for SonyPlayStation 2 which is published by Polyphony Digital. It was released on December 4, 2003 in Japan and Southeast Asia and May 26, 2004 in Europe.[1] For undisclosed reasons, the game was not released in the North American market. This short version title preceded the release of the full-length version Gran Turismo 4 in 2004 and was followed by Gran Turismo 5: Prologue in 2007.

In Japan a limited 'Signature Edition' featuring the signature of the series producer Kazunori Yamauchi on the front cover package preceded the release of the regular edition. The regular edition was also bundled with a white ceramic PlayStation 2 console in a Christmas limited SKU called 'PlayStation Racing Pack' released in Japan on October 13, 2002.[9]

In Europe, the game was bundled with a promotional 'Making of DVD Video'. While intended to be a limited content, the DVD-Video was also included in the Platinum re-release. The DVD was later included in the limited Gran Turismo 4 'Special DVD Set' released in Japan on June 28, 2004. The regular edition was discontinued and the game was re-issued under Sony's 'Greatest Hits' line in Japan ('PlayStation 2 the Best') on August 5, 2004[10] and Europe ('Platinum'). As Gran Turismo 4 was intended to be released in time for the worldwide 2002/2003 Christmas release but was delayed, in consolation, Polyphony brought out Gran Turismo 4: Prologue as a sneak preview (including a documentary bonus disc in Europe) to the full experience of Gran Turismo 4.

Though it was necessary to limit the number of cars and courses included, this product still included some of the main features of the Gran Turismo franchise such as races, time attack and license tests. The sneak preview also expressed the latest technology Polyphony Digital had accumulated over the past two years. Featuring 50 of GT4's then planned 500 cars as well as five courses, this expanded demo was designed as a stop-gap until the complete version was released.

The game includes a Driving School (License Tests) as well as early version of some circuits, like the New York track which was modified in the full version. A new Gran Turismo official steering wheel, the Driving Force Pro known as GT Force Pro in Japan and supporting force feedback, was released by Logitech (Logicool in Japan) to coincide with the Gran Turismo 4 Prologue launch date.[11] The European version came with an extra car not included in the Japanese version; the BMW Concept M5.

Gran Turismo 4 Prologue has sold 1.4 million copies since its release.

Online version[edit]

Gran Turismo 4 Online test version
Developer(s)Polyphony Digital
Publisher(s)Sony Interactive Entertainment
Composer(s)Masahiro Andoh
SeriesGran Turismo
Platform(s)PlayStation 2
Release
Genre(s)Racing video game
Mode(s)Single-player, online multiplayer

Gran Turismo 4 Online test version (グランツーリスモ 4 オンライン実験バージョンGuran Tsūrisumo 4 Onlain Jīken Bāshyon) is a free 2006 PlayStation 2 game by Polyphony Digital. This is a limited edition of the 2004/2005 racing game Gran Turismo 4 featuring extra online services that were removed from the standard game due to some issues and a lack of time as the game had been delayed several times. Selecting the extra 'Online' mode leads to the 'Online Home' that features additional game modes, 'Quick Race', 'Tuned Car Race', 'Private Race' (that requires a password) and 'Time Attack'. 'News' inform about the availability for the online courses or special events, with limited date and time. Public online services ended on September 1, 2006.

This public beta for Gran Turismo 4 Online (GT4OL) was freely shipped to 4,700 selected 'GranTurismo.com' members from Japan[12] and 300 from South Korea to collaborate as 'test players'.[13] Online services lasted three months from June 1 to September 1, 2006 and included 6-player 'Competition' (対戦, taisen), Time Trial, chat (mail message and microphone communication), and an Internet ranking chart was available in the game's website.[12] (A version of the game intended for the United States market has since been discovered)[citation needed]

This test was not intended to precede a Gran Turismo 4 Online full scale release but instead to be used as a way to develop and test online features and structures for the upcoming Gran Turismo 5 on the PlayStation 3 system. Besides the 5,000 test players, seven special guests were invited to test Gran Turismo 4 Online. First, a special event named 'Top Racer Battle' (トップレーサーBATTLE) was staged in the Polyphony Digital headquarters on August 17. Six drivers from the JGTC Japanese championship entered the game's online multiplayer 'Competition' mode.[14]

Motoyama won the test round, a 5-lap Fuji Speedway 2005 race with the drivers' respective JGTC GT500 cars. The actual Top Racer Battle though, a 10-lap Tsukuba Circuit one make race on board a Mazda Roadster 1600 NR-A '04, was won by Ryo Michigami. Later from August 25 to September 5, 2006, Kazunori Yamauchi the Gran Turismo series producer (re)invited two Japanese and two European professional racing drivers sponsored by PlayStation to enter GT4OL's Time Attack mode Internet ranking chart and, either to challenge him or another guest in a versus race, either to compete with five test drivers in an 8~10 rounds multiplayer online competition called 'trophy'.[12]

The first guest was Super GT GT500Nissan Motul Pitwork Z driver Satoshi Motoyama (Top Racer Battle challenger), he entered the dedicated 'Motoyama Trophy', a 2-lap 10 races online multiplayer competition, and won three rounds. Second guest specially came from France, Sébastien Loeb, LeMans 2005PlayStation Pescarolo C60 Judd LMP Race Car '04 driver and WRC champion, he set a new Time Attack Internet record on the 24 Hours of Le Mans' Circuit de la Sarthe I ('Loeb Special Attack') and defeated Kazunori Yamauchi in their Pescarolo Online Time Attack duel on the same circuit (Internet rank 10th vs 11th). The last guests were both Top Racer Battle challengers, one is Ryo Michigami, Super GT GT500 Honda Takata Dome NSX driver, the other is Michael Krumm, GT500 Nissan Motul Pitwork Z driver. They competed with each other in a versus battle then entered a special trophy similar to Motoyama's.[12][15]

Gran Turismo (PSP)[edit]

Gran Turismo is a PlayStation Portable game developed by Polyphony Digital. The game was announced at the E3Sony press conference on May 11, 2004, the same conference where Sony announced the PlayStation Portable. It has since been delayed repeatedly and its completion has been pushed back. At E3 2009, Gran Turismo PSP was finally confirmed for an October 1, 2009 date, and was launch title for the PSP Go.[16] The game was intended to be an exact port of Gran Turismo 4, although it could include cars from Gran Turismo 5 Prologue and cars to be featured in Gran Turismo 5.[17]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic89/100[18]
Review scores
PublicationScore
Edge7/10[19]
Eurogamer8/10[20]
Famitsu39/40[21]
Game Informer9.25/10[22]
Game RevolutionB+[24]
GamePro[23]
GameSpot8.9/10[25]
GameSpy[26]
GameZone9.7/10[27]
IGN9.5/10[28]
OPM (US)[29]
Detroit Free Press[30]
Maxim10/10[31]
Award
PublicationAward
Game Critics AwardsBest Racing Game of 2003

Gran Turismo 4 received 'generally favorable' reviews, according to review aggregatorMetacritic.[18]

Jeremy Clarkson, host of the Top Gear television program, performed a head-to-head test of real life versus GT4 on an episode of the program. He ran Mazda Raceway Laguna Seca in real life and used an Acura NSX for a lap time of 1:57. But in the game he used a Honda NSX-R (which is lighter) with a lap time of 1:41:148.[32] Clarkson also had to be shown by a race driving instructor where the line was between the game and reality. He pointed out that adjusting one's braking mid-turn in a real car could cause loss of control, and also mentioned that in the game, he is compelled to take bigger risks than he would in real life, and that in the game, the car did not suffer from brake fade. Despite the apparent discrepancies, in a column for The Sunday Times, Clarkson gave the game a score of three stars out of five and had this to say about it:

I called Sony and asked it to send me a game chip already loaded with the 700 computer cars. And I am in a position to test out its claims because, unlike most people, I really have driven almost all of them in real life. There are mistakes. The BMW M3 CSL, for instance, brakes much better on the road than it does on the screen. And there's no way a Peugeot 106 could outdrag a Fiat Punto off the line. But other than this, I’m struggling: they’ve even managed to accurately reflect the differences between a Mercedes SL 600 and the Mercedes SL 55, which is hard enough to do in real life. There's more, too. If you take a banked curve in the Bentley Le Mans car flat out, you’ll be fine. If you back off, even a little bit, you lose the aerodynamic grip and end up spinning. That's how it is. This game would only be more real if a big spike shot out of the screen and skewered your head every time you crashed. In fact that's the only real drawback: that you can hit the barriers hard without ever damaging you or your car. Maybe they’re saving that for GT5. Perhaps it’ll be called Death or Glory.[33]

Karl Brauer of edmunds.com performed a similar test, also at Mazda Raceway Laguna Seca, in which he and two others — professional race driver A. J. Allmendinger, and IGN gaming editor Justin Kaehler — set times in GT4 and real life in a variety of cars. Brauer's best time in a Ford GT in the game was 1:38, and his best time on the real track was 1:52. In the four vehicles the trio tested, none was able to duplicate his game times on the real track.[34][35] Brauer suggested the main differences between the game and reality:

Which brings up the single biggest difference between reality and virtual reality — consequences. A mistake on Gran Turismo 4 costs me nothing more than a bad lap time. A mistake with a real exotic car on a real racetrack is.. a bit more costly. The other major difference between virtual racing and the real thing is feedback from the car — or an almost total lack thereof. Yes, the force feedback steering wheel does its best to let you know when you're veering off the track, or sliding the rear end, but none of this comes close to the kind of information you get while driving a real vehicle. And in a car like the Ford GT, that's vital information.[36]

Many reviewers criticized the game for its continued lack of rendered damage. Instead of actual damage, the cars (depending on the speed and angle in which the collision occurred) simply bounce or spin off of the car, wall, or obstacle.[28][33][37] Reviewers complained of the continued ability to take unrealistic short cuts,[37] such as the ones on Fuji Speedway 90's, Driving Park Beginner Course and Circuit de la Sarthe I, where the driver can cut right across the chicane, allowing a player to win by cheating. One reviewer also complained that the game's vehicles do not have enough grip.[25] The game has also been criticized for lack of online play which had been promised during early development, but was announced as being removed at the time of release.[25][28][38] Many reviewers expressed disappointment in the game's AI system,[2][25] noting that 'virtual racers will follow their (driving) line with little concern for where the human driver is at any one time.'[28] This is more evident during rally races and missions in which a 5-second speed penalty is given for hitting the other cars or the barriers, regardless of who initiated the contact. Some critics found B-Spec mode to offer little to the overall experience.[25][37]

Non video-game publications made some positive reception too. Sean Cunningham of Maxim gave the game a perfect ten and asked, 'Is GT4 more fetish than game? Probably. But if this is a fetish, then put a leather hood on us and whip us till we bleed!'[31] Jason Hill of The Sydney Morning Herald gave it all five stars and stated that the game's biggest strength 'is the realistic handling. You feel every nuance of the car's movements, weight shifts and suspension, particularly with a Driving Force Pro steering wheel. This is a peerless driving simulation that will test even professional drivers.'[39] Charles Herold of The New York Times gave it a positive review and stated that while the game 'aims for realism, it occasionally falls short. Competitors drive like mindless automatons, seemingly unaware of your existence. Cars can take endless amounts of damage, allowing you to control your turns by bouncing off other cars like a pinball. If a track doesn't have walls, like one set in the Grand Canyon, then an invisible barrier prevents you from going off track.'[40] However, Jim Schaefer of Detroit Free Press gave it three stars out of four and stated that 'GT Mode does a great job of organizing your choices on a large home map. You can leave your garage to race, or jump over to ogle new and used rides at domestic and foreign dealerships, take on special challenges and buy parts upgrades.'[30]

Awards[edit]

  • E3 2003Game Critics Awards: Best Racing Game[41]
  • IGN: 5th best PS2 game of all time[42]

Sales[edit]

Gran Turismo 4 received a 'Double Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[43] indicating sales of at least 600,000 copies in the United Kingdom.[44]

By March 2016, Gran Turismo 4 had shipped 1.27 million copies in Japan, 3.47 million in North America, 6.83 million in Europe, and 180,000 in Asia for a total of 11.76 million copies.[1] It is the second highest-selling game in the Gran Turismo franchise ahead of Gran Turismo but behind Gran Turismo 3: A-Spec respectively.

See also[edit]

References[edit]

  1. ^ abcdefg''Gran Turismo' Series Software Title List'. Polyphony Digital. December 2011. Retrieved 2012-05-23. An earlier version of the page included separate sales figures for Korea and Southeast Asia; however, the current version of the page combines sales from the two regions into one figure (Asia).
  2. ^ abPavlacka, Adam (2005-02-17). 'Gran Turismo 4'. Yahoo! Games. p. 2. Archived from the original on 2006-05-09. Retrieved 2014-03-12.
  3. ^Leno, Jay (2005-08-26). 'The Jay Leno Column: Tank Car'. Channel4.com. Retrieved 2007-03-02.
  4. ^'Gran Turismo 4 Cheats'. GameSpot. Retrieved July 2, 2012.
  5. ^'Nike One 2022'. Phil Frank Design. Archived from the original on November 6, 2015. Retrieved September 8, 2015.
  6. ^'Morse code on Nike One 2022 - GTPlanet'. GTPlanet. Retrieved September 8, 2015.
  7. ^'Xenns GT4 Research Topic - GTPlanet'. GTPlanet. Retrieved September 9, 2015.
  8. ^Versus Books Official Gran Turismo 3 A-spec Official Perfect Guide, Empire 21 Publishing, 2001, ISBN978-0970347381, p.94
  9. ^GT4 official website - Racing PackArchived June 20, 2009, at the Wayback Machine
  10. ^Gran Turismo 4: Prologue official websiteArchived October 21, 2008, at the Wayback Machine
  11. ^''GT Force Pro' product page'. Amazon.co.jp. Retrieved 2013-11-29.
  12. ^ abcd'Gran Turismo 4 Online official website'. Gran-turismo.com. Retrieved 2013-11-29.
  13. ^GT4 Online Beta 본격 시동 Jinoopan, July 8, 2006Archived October 9, 2007, at the Wayback Machine
  14. ^Top Racer Battle event in the game's official websiteArchived March 6, 2009, at the Wayback Machine
  15. ^Gran Turismo 4 Online (Sébastien Loeb)Archived 2007-09-29 at the Wayback Machine - video (English version)
  16. ^'Feature: New features for Gran Turismo 5: Prologue; PSP version still in the works'. 2007-10-03. Archived from the original on 2007-10-06. Retrieved 2008-02-27.
  17. ^'E3 2004: GT4 PSP Is Real'. 2004-05-11. Retrieved 2008-02-27.
  18. ^ ab'Gran Turismo 4 for PlayStation 2 Reviews'. Metacritic. Retrieved 2013-11-29.
  19. ^Edge Staff (March 2005). 'Gran Turismo 4 Review'. Edge (147): 78. Archived from the original on 2014-02-21. Retrieved 2014-03-08.
  20. ^Bramwell, Tom (2005-03-09). 'Gran Turismo 4 Review'. Eurogamer. Retrieved 2013-11-29.
  21. ^'グランツーリスモ4'. Famitsu. January 2005.
  22. ^Mason, Lisa (March 2005). 'Gran Turismo 4'. Game Informer (143): 120. Archived from the original on 2009-06-18. Retrieved 2014-03-12.
  23. ^Fart of War (2005-02-23). 'Gran Turismo 4 Review for PS2 on GamePro.com'. GamePro. Archived from the original on 2005-03-05. Retrieved 2014-03-12.
  24. ^Gee, Brian (2005-03-04). 'Gran Turismo 4 Review'. Game Revolution. Retrieved 2014-03-12.
  25. ^ abcdeEkberg, Brian (2005-02-22). 'Gran Turismo 4 Review'. GameSpot. Archived from the original on 2007-09-30. Retrieved 2014-03-12.
  26. ^Williams, Bryn (2005-02-28). 'GameSpy: Gran Turismo 4'. GameSpy. Retrieved 2014-03-12.
  27. ^Sandoval, Angelina (2005-03-01). 'Gran Turismo 4 - PS2 - Review'. GameZone. Archived from the original on 2009-02-04. Retrieved 2014-03-12.
  28. ^ abcdLewis, Ed (2005-02-22). 'Gran Turismo 4'. IGN. Archived from the original on 2005-02-23. Retrieved 2014-03-12.
  29. ^Davison, John (April 2005). 'Gran Turismo 4'. Official U.S. PlayStation Magazine: 98. Archived from the original on 2013-12-03. Retrieved 2013-11-29.
  30. ^ abSchaefer, Jim (2005-03-06). 'ZOOM!'. Detroit Free Press. Retrieved 2014-03-12.
  31. ^ abCunningham, Sean (2005-02-22). 'Gran Turismo 4'. Maxim. Archived from the original on 2014-03-12. Retrieved 2014-03-12.
  32. ^Top Gear, Season 7, Episode 6 2005.12.27
  33. ^ abClarkson, Jeremy (2005-08-07). 'Pass the joystick, sonny, this is the future of driving (Gran Turismo 4)'. The Times. Archived from the original on 2007-04-05. Retrieved 2014-03-12.(subscription required)
  34. ^Brauer, Karl (2005-10-06). 'Ford GT vs. GT4 - Part One'. Edmunds.com. Archived from the original on 2006-02-17. Retrieved 2014-03-12.
  35. ^Kaehler, Justin (2005-09-23). 'Laguna Seca Wrap-Up'. IGN. Retrieved 2014-03-12.
  36. ^Brauer, Karl (2005-10-06). 'Ford GT vs. GT4 Introduction'. Edmunds.com. Archived from the original on 2005-10-23. Retrieved 2014-03-12.
  37. ^ abcSapieha, Chad (2005-03-15). 'Gran Turismo 4'. The Globe and Mail. Archived from the original on 2007-03-11. Retrieved 2014-03-12.
  38. ^Fahey, Rob (2004-09-24). 'Sony drops online from Gran Turismo 4, hits Christmas release'. GamezIndustry. Retrieved 2014-03-12.
  39. ^Hill, Jason (2005-03-05). 'Speed freaks'. The Sydney Morning Herald. Retrieved 2014-03-12.
  40. ^Herold, Charles (2005-03-17). 'Realism on the Track, Surrealism in the Jungle'. The New York Times. Retrieved 2014-03-12.
  41. ^Nihei, Wes (2003). '2003 Winners'. Game Critics Awards. Archived from the original on May 15, 2007. Retrieved July 2, 2012.
  42. ^'The Top 25 PS2 Games of All Time - PS2 Feature'. IGN. August 10, 2009. Retrieved July 2, 2012.
  43. ^'ELSPA Sales Awards: Double Platinum'. Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.
  44. ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Gran_Turismo_4&oldid=892484852'
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Gran Turismo 4

Developer: Polyphony Digital
Publisher: Sony Computer Entertainment
Platform: PlayStation 2
Released in JP: December 28, 2004
Released in US: February 22, 2005
Released in EU: March 9, 2005

This game has unused areas.
This game has unused modes / minigames.
This game has unused text.
This game has debugging material.
This game has regional differences.

This game has a prototype article
This game has a bugs page

Despite being delayed for over a year and a half, Gran Turismo 4 is considered by many to be one of the best games in the series, and one of the best racing games of all time. Featuring over 700 cars and 51 tracks, this one adds a lot more content than its predecessor, and was one of the 5 games on the PS2 to be capable of having 1080i support (one of the other ones being Tourist Trophy, also created by the same developers).

This game is also where the controversial Standard cars in the PS3 games originate.

And let’s not forget, that every single time you fail your license test, the game trolls you with the song “Oh Yeah” by Yello.

To do:
Well, here we go.
  • Check unused cars.
  • Try to find any revisional differences, like the Greatest Hits versions.
  • Do a section on the Online Test Version (Japan) and Online Public Beta (US) of the game. The US Online demo apparently has the arcade dirt glitch fixed?
Check out also this thread: Xenn's GT4 Research Topic on GTPlanet.
  • 2Special Settings
    • 2.1Function Overview
  • 3Unused Manufacturers
  • 4Unused Manufacturer Description Text
  • 6Hidden Courses
  • 7Regional Differences
  • 8Oddities

Sub-Pages

Prototype Info
Bugs


Mazda MX-5 Edition

Special Settings

A hidden menu can be accessed by going to the Options screen and inputting L1, Up, L2, Down, R1, Left, R2, Right, Start, Start on the second controller; the sound heard when entering a menu from the main menu will then be played to confirm the right input. Note that the code must be entered each time the player visits the screen.

The two secret options associated with the input are named Secret and Monitor, both part of Miscellaneous part of the Options menu.

Function Overview

Secret (Special Settings)

This portion of the menu works like the PS3-erasecret menus, where available tracks and cars can be restricted, suggesting it's intended for kiosk-related uses.

  • Specific Cars: Restricts the cars available in Arcade Mode to those in Favorites list in the Arcade Mode. This option is not available if no favorites have been yet defined.
  • Specific Courses: Restricts the cars available in Arcade Mode to those set in Course Registration Settings, which is primarily an option related to LAN mode.
  • Specific Opponents: Restricts the opponent cars chosen in Arcade Mode to those in Favorites list in the Arcade Mode.
  • Specific Makes: Allows the game to be set to only feature a certain manufacturer. When this is the case, you cannot enter Gran Turismo Mode, and the title screen's background movie is changed to a generic one with the chosen manufacturer on top of the game logo on the title screen. Selecting none, the default option, reverts to normal gameplay. An example can be seen on the MX-5 Edition's title screen.

Monitor (Detail Monitor Settings)

This portion of the menu allows you to adjust the camera and the display of the screen during races.

  • Flag: Four flags can be chosen (FLAG_NONE, FLAG_ROTY, FLAG ROTX, and FLAG_ROTX|FLAG_ROTY). These appears to deal with settings on each horizontal/vertical axis, but it does not appear to affect anything.
  • Zoom: Adjust the field of view, in range of 0.00 to 3.00.
  • Distance: Adjusts the distance from the viewpoint of the player's camera between 200 to 1200 millimeters; the default setting is 276 mm.
  • Width: Adjusts the width of the display area, between 200 to 600 millimeters.
  • Height: Adjusts the height of the display area, between 200 to 400 millimeters.
  • Aspect: Adjusts the pixel aspect ratio, between 0.00 to 2.00.
  • Overscan Factor: Obvious what it adjusts, the value is 0.00 to 2.00.
  • Border Width (Left, Right, Top, Bottom): Adjusts the width of each side of the screen border in millimeters. The range of each is 0 (default) to 300 millimeters.

The default settings depends on the selected aspect ratio mode:

Setting4:316:9
Zoom1.001.00
Distance238276
Width275425
Height205240
Aspect0.960.97
Overscan Factor11
Border Width (all)00
(Discovery: TheAdmiester, Dezent, Nenkai, SenaUW (2nd controller requirement))

Unused Manufacturers

Daimler

Daimler (not to be confused with Daimler-Benz; the Daimler here is a Jaguar-owned marque) has an unused logo asset. The brand is not featured in the game. It is unknown as to what car(s) this would have belonged to if the brand were to have been used.

GM Design

There is an unused logo asset for GM Design. This logo is never seen in the game, either as a make/manufacturer, or as a tuner. In Gran Turismo Concept, the Pontiac Solstice Coupe Concept '02 and Cadillac CIEN Concept '02 were branded as GM Design before being changed to Pontiac and Cadillac respectively for this game, so the purpose as to what this would have been used for is unknown, or it could be an unused carryover from the aforementioned title.

An updated GM Design logo asset would later appear in Gran Turismo 6 for their planned Vision Gran Turismo car, but as of Gran Turismo Sport, no Vision GT car had been released under GM Design banner, although they were involved on the Chevrolet Chaparral 2X Vision Gran Turismo project, which is branded as a Chaparral in aforementioned games.

Rover

An unused logo asset for Rover still exists in the game's files. This was perhaps meant to be used for the MINI COOPER 1.3i '98 (which can only be found in the Japanese/Asian versions of the game) before it was placed into the Mini brand in the game. As the Rover Group manufactured the aforementioned vehicle themselves, this logo would have been used for only this car, but seeing as how BMW bought out the Mini brand name of the Rover Group to manufacture their own lineup of cars, this car was moved into the Mini brand, starting from this game onwards; this technically includes Gran Turismo 3 as well, which would contradict the previous statement, but the aforementioned car was the only car under the Mini brand name in that installment at the time, presuming licensing of the car was already taken care of before the game's release.

Tickford

Due to changes in Ford Australia's performance division (the company being bought out by Prodrive resulting in Ford Australia replacing them with the in-house FPV brand), the 2000 Ford Falcon XR8 (entered by Ford Tickford Racing in Australian V8 Supercars in real life) was moved from Tickford to Ford Australia dealership. As a result, the Tickford dealership is left unused in this game, although it is still listed as a valid manufacturer/tuner having description text:

US English text:

Tickford: In 1991, Australian performance engineering firm Tickford was tasked by Ford Australia to design high-performance automobiles. It showed the world its considerable engineering capabilities with cars like the XR6 and XR8. In 2001, Tickford's parent was bought by British motor sports constructor Prodrive, which combined Tickford with its other Australian operations to create Ford Performance Vehicles. Today Tickford's know-how and passion for automobiles lives on in FPV.

European English text:

Tickford: This is a technical development company that took on the role of the high performance division of Ford Australia in 1991. Although the XR6 and XR8 clearly demonstrate the high engineering capabilities of Tickford, the company merged with the English motor sports constructor Prodrive in 2001, and so the know-how and passion was transferred to the new Ford Performance Vehicle company.

Toyota Modellista

There is an entry for Toyota Modellista as a valid make in the game's database, under the internal ID of 'toyotamodellista'. While the car name of Toyota Modellista Celica TRD Sports M (ZZT231) '00 implies Toyota Modellista is the assigned tuner, the car is treated as a TRD car by the game, right down from being sold from the Full Model section of Toyota's tuning shop. The tuner also has a description text:

US English text:

Toyota Modellista: Toyota established this customized-car company in 1997 to keep up with diversifying consumer tastes. The company makes its own original parts and offers car buyers 'customized cars not listed in any catalog.' These offerings include everything from custom seats and exterior add-ons to completely made-to-order cars.

European English text:

Toyota Modellista: This is a customisation brand that Toyota established in 1997 to handle the diverse preferences of customers. From development of custom parts, changing seat materials, and body tuning, to full order-made customisation, Toyota Modellista offers parts and technology aimed at customers' desires for 'a car that is not in the catalogue'.

Unlike most of other unused manufacturers, forcibly loading the Toyota Modellista dealership will make the player able to buy the aforementioned Celica. Advertisements for the brand can also be seen in some original tracks, most notably Motorland and Seoul Central.

Vemac

Gran Turismo 4 Ps2

A logo asset for Vemac can be found, alongside being registered as a valid make/tuner in the game's databases. There is leftover description text for the manufacturer to supplement its possible inclusion:

US English text:

Vemac: Tokyo R&D, a company that traditionally built racecars and electronic vehicles, established Vemac in 1998 to achieve its long-cherished dream of building road-going sports cars. Vemac is developing the RD series, which combine original Vemac bodies with Honda engines, and their release is much anticipated. Vemac has already entered prototypes in the Japan GT Championship. Despite regulatory concerns, these prototypes have demonstrated the cars' considerable potential.

European English text:

Vemac: The Vemac brand was established in 1998 in order to realise the long-held dream by R & D Sports of creating a road-going sports car. Up to this point their work had been concerned with mainly race cars and electric cars. The RD series was developed as a combination of a unique chassis mated with a Honda engine, and its release is highly anticipated. Before the release of the road car, the advanced development car will enter the All Japan Grand Touring Championship (JGTC). Although it will be constrained by race regulations, the vehicle has amazing potential and will undoubtedly show the way forward for the company.

It might have been possible that the Vemac RD320R would have featured in the game as its inclusion was a common topic of speculation around 2003. However, the logo asset appears to be a simple placeholder created with one of the game's default white sans-serif fonts, hinting that the inclusion of the manufacturer didn't make it very far during development.

Unused Manufacturer Description Text

Some of the used manufacturers/tuners also have unused description text. As these text are available in every language featured, only English text will be featured on this page.

Mugen

As a tuner selling its own complete cars from Honda's tuning shop, Mugen has an unused manufacturer description text, as if it is accessed from Tuner Village menu:

US English
European English
Mugen: Mugen is a tuner that specializes in Hondas and also competes heavily in motor sports. The company was started in 1973 by Hirotoshi Honda, eldest son of Honda founder Soichiro Honda. Although Mugen is known for competing in a wide range of motor sports events, with a special emphasis on Formula 1, its tuning parts also have a strong following among non-professional car enthusiasts.Mugen: This was a special brand of Honda formed in 1973 based on the two pillars of motor sports and tuning. The founder of Mugen was Hirotoshi Honda, the eldest son of the founder of Honda, Soichiro Honda. Although Mugen is famous for success across a broad range of motor sports, with F1 at the peak, the variety of tuning parts that are developed and fabricated within the company also attract a lot of support.

Nismo

Like Mugen above, Nismo sells complete cars from Nissan's tuning shop and thus have an unused manufacturer description text:

US English
European English
Nismo: Nismo (short for Nissan Motorsports) is Nissan's works division, created in 1984 by merging two Nissan departments: an advertising department that worked for Nissan's motor sports customers, and a department that developed special experimental vehicles. Since then, Nismo has made its name in numerous events, including the Le Mans 24 Hours Race, the All-Japan Touring Car Championship, and the Japan GT Championship. Using this motor sports experience, Nismo also makes tuning parts for street cars and even builds complete cars; both have firmly established reputations for quality.Nismo: Nismo is a works brand of Nissan that formed in 1984 from the merger of the number 3 publicity division that had been promoting motor sports to end customers, and the special vehicles testing division that had been developing race cars. The Nismo name has made an impression with successful performances at a number of venues, include the Le Mans 24 Hour race, the All Japan Touring Car Championship and the All Japan Grand Touring Car Championship. Nismo tuning parts and complete cars for street use that utilise the know-how gained from the circuit are also highly valued.

Polyphony Digital

There is only one car registered under the game's own developer, Formula Gran Turismo '04. While making the Polyphony Digital manufacturer hidden keeps the car under secrecy, it also makes the aforementioned car only able to use Racing: Medium tires outside of Arcade Mode.

US English
European English
Polyphony Digital: This single model is a crystallization of all the automotive passion and aspirations in Gran Turismo. Although it does not exist in the real world, this 'dream' car represents the same love of cars and the same craftsmanship as any 'real world' machine.Polyphony Digital: The spirit of Gran Turismo is the portrayal of an intimate appreciation of, and passion for, the world of cars. This car is an original, dream model designed by the development team, to encapsulate these emotions.

Note that the Formula Gran Turismo cannot be purchased this way, nor any tuning parts (including tires) for the car, except for Increase Rigidity and Rigidity Refresher Plan.

TRD

As with Mugen and Nismo examples above, TRD sells complete cars from Toyota's tuning shop and inevitably has its own manufacturer description text:

US English
European English
TRD: Toyota Racing Development (TRD) began as the motor sports and tuning department of Toyota Technocraft, established in 1954. Using know-how gained by competing in the Japan GT Championship and other motor sports events, TRD has over the years developed a wide array of functional and reliable sports parts. Today TRD products can be found in competitive Toyota cars all over the world.TRD: This is the Toyota Technocraft motor sports and tuning division that was formed in 1954. TRD provides feedback on knowledge and skills gained through motor sports operations such as the All Japan Grand Touring Championship, and produces many parts that are overflowing with functionality and reliability. These operations are not limited to Japan, with TRD fixed as an essential sports brand for Toyota cars around the world.

Unused Driving Missions

There are 34 Driving Missions in this game, divided into four mission genres (The Pass, Three Lap Battle, Slipstream Battle, and One Lap Magic, which is divided into two parts for purposes of reception of prize cars). However, it seems that there are plans for a fifth type of Driving Missions called Chase Battle, each with six challenges, all of them seemingly themed after touge (mountain pass) racing, and are set on 'rally' city courses, which typically is designed for two cars on the grid.

#Event NameCourseDescription Text (US English)
35Chase Battle: Lancia Rally Machine Showdown!Citta di AriaThis is a chase battle where you start with a fixed time difference between you and your opponent. If you can reduce this time difference within one lap you will win, but if this increases you will lose. The first round is a rally car contest on the Italian street course.
36Chase Battle: Lancer Evo Showdown!Costa di AmalfiChase the next level of super rally prototypes in a rally version of the Lancer Evo VIII. Make up for the massive difference between the competing cars with your driving skills.
37Chase Battle: Peugeot Rally Machine Showdown!George V ParisThis is a night-time French Rally car showdown, taking place in the street stage that passes through the Arc de Triomphe in Paris. You are at the controls of the monster 205T16, racing against the latest generation of 206 rally cars.
38Chase Battle: Prototype Showdown!Citta di Aria ReverseTwo monster cars with a total of 1600 horsepower catapult through the distinctively narrow streets of an old Italian town. Only Gran Turismo brings to life this dream battle in this dream situation.
39Chase Battle: BMW 12-cylinder Showdown!Costa di Amalfi ReverseThis is a serious race between the 2 Le Mans winners boasted by BMW along the Amalfi Coast on the Tyrrhenian Sea. The only thing that can catch the higher level V12LMR is the driver's technique.
40Chase Battle: Mercedes Showdown!George V Paris ReverseThis is a course setup that runs from Champs d'Elysees through George V Avenue and under the Arc de Triomphe in the quiet residential streets. This is an evenly matched battle on the street between 2 racing Mercedes.

These missions also have description text for the pre-race screen, although in the US version of the game, Mission 36's and 38's pre-race text are duplicates of Mission 35's and 37's, respectively; as such, the text dumps for Mission 36 and 38 are from the European version of the game.

#Pre-Race Text
35Here your rival is a Lancia Delta S4. As this is one of the cars from the period of inception of 4WD, the understeer is so severe it is difficult to turn, yet it has intense speed on the straights. You will give chase in a finely-balanced HF Integrale.
36Although your rival has better performance across the board, from horsepower and weight to cornering ability, it seems that the tuning settings are imbalanced. Take full advantage of the resulting hesitancy in the rival car's driving to snatch a victory.
37This is the 205 T16 monster rally car, fitted with a 350 horsepower mid-mounted engine. Although this offers overwhelming speed on the straights, it may not do so well on tight turns. Try to prevent your rivals from closing the gap on corners and breaking away from you.
38Open and closed canopy - although with a difference in style, both are among the world's fastest prototype machines. For cars with downforce, the key to winning is your recovery technique when a car has closed the gap.
39The key to the Amalfi Circuit is making small turns to the inside of the numerous stop-and-start hairpins without overrunning the corners. Drive through the few high-speed corners without error, and pray for more power....
40On this course it is hard make a difference in position using corners as the course layout is too narrow. The timing of when you hit the accelerator when you come out of a small corner is everything in this challenge. Don't forget precision in handling, and avoiding collisions with the walls.
(Discovery: YakumoyukariRZ, Dezent (pre-race text dumps))

Hidden Courses

License Tracks

The license-specific tracks in this game consists of the variations of the Driving Park Gymkhana (the normally accessible version is named gymkhana_free) track and the slalom variant of Fuji Speedway (before the 2005 redesign).

  • fisco_slalom: Used in IB-6 and IB-7 License tests.
  • gymkhana: Used in the B License Coffee Break test.
  • gymkhana_maze: Used in the S License Coffee Break test.
  • gymkhana_spiral_r: Used in the International B License Coffee Break test.
  • gymkhana_spiral: Used in the A License Coffee Break test.
  • gymkhana_super: Used in the International A License Coffee Break test, although the name suggests that it was originally planned to be S License's Coffee Break challenge.

Drivable Photo Travel Tracks

To do:
  • Test further the remaining tracks, or at least describe what xTimelessGaming did on the video below.

As it turns out, you can drive on some of the places used in Photo Travel mode by cheat methods as they are treated as tracks by the game. However, you can only go so far, as it's very limited on what you can actually drive on.

The following locations has been tested:

  • Beacon Hills: Only some of the roads can be driven before the player hits the invisible walls.
  • Brooklyn: A very short map; the player can only drive on the dock you're on, as there are barriers surrounding it.
  • Grand Canyon: Like the Brooklyn map, by the size of the map here, it really shows how far you can go, which isn't much. You can drive on and off the cliffside though, so that's cool. The course map for this track is taken from the namesake rally course.
  • Times Square: It is possible to go down most of the main strip here. The map is actually placed to the right of the New York course, as its logo is shown before you start and the map is displayed while driving.
  • Tsumago: Short and cramped is the best way to describe this one, and you can only drive on some of the village's roads, not all.

Grand Canyon Short Track

To do:
Rip the icon.

A track icon for Grand Canyon Short Track can be found in the game's track logo folder (GT4.VOL/piece/rs_logo). This rally track was used only in a Driving School test in Gran Turismo 4 Prologue and did not return for the game.

Regional Differences

Starting out, we have the usual region changes as found in other games.

Intro Movie

The game intro is different on every region. Every version starts with the orchestral version of 'Moon Over The Castle'. The Asian version, including Korean release, uses 'Moon Over The Castle' for all of its duration, meanwhile the North American version starts to play 'Panama' by Van Halen once the Ford GT LM Race Car Spec II '04 finish the pit stop. The same thing is done with the European intro, but the song used here is 'Reason Is Reason' by Kasabian. All 3 intros also use different clips and different ordering, most likely to better fit the songs that were used for each region.

Prize Car Changes

RomIso

A number of prize cars were changed between the Japanese/early Asian version and other releases:

EventJapan/AsiaInternational
Formula GT World ChampionshipFormula Gran Turismo '04 (black)Mercedes-Benz Sauber Mercedes C9 Race Car '89
Grand Valley 300kmMercedes-Benz Sauber Mercedes C9 Race Car '89Audi Auto Union V16 Type C Streamline '37
Nurburgring 4 Hours EnduranceAudi Abt Audi TT-R Touring Car '02Chaparral 2D Race Car '70
NR-A Roadster CupMazda Eunos Roadster J-Limited (NA) '91Mazda MX-Crossport Concept '05
Audi A3 CupAudi quattro '82Audi Pikes Peak quattro '03

Because of this change, the black Formula GT was instead made available for completing 100% completion of the game in international versions of the game.

Additionally, the Korean version replaces Chrysler Prowler '02 with the Hyundai Tuscani CCS '03 as the prize car for the Spider & Roadsters event.

Dealership Changes

  • Chaparral, Lexus, HPA Motorsports and Proto Motors are completely absent from the Japanese and Asian versions, although manufacturer description text are available in Japanese and Chinese for them.
  • The Audi Abt Audi TT-R Touring Car '02 is not in the Audi dealership in the Japanese and Asian versions, as it is a prize car.
  • Acura is an American manufacturer in the Japanese/Asian release and Japanese in the international versions. (Previous and later games treats Acura as an American brand.)
  • Scion appears only in the NTSC-U release.
  • Vauxhall appears only in the PAL version. For the first time in the series history, both Opel and Vauxhall are available at the same time.
  • The Chrysler Prowler '02 is purchasable with price of Cr. 47,430 in the Korean version, due to the prize car change as described above.

Car Changes

To do:
Describe the JDM/USDM/EUDM Honda S2000 changes.

The Toyota ESSO ULTRAFLO Supra (JGTC) '01 is absent in the NTSC-U version. This is due to Esso not existing in America, as the Exxon name is used instead. Although Polyphony Digital could have created an Exxon version, they chose not to and the car never appeared again as other games use only Exxon versions of cars that have Esso/Exxon branding issues.

Another regional change that is to be expected are the different names for some of the cars used. An obvious one is how the Opel Speedster in the American version is also known as the Vauxhall VX220 elsewhere; however the PAL version of the game features the car under both names. Another name change is the JDM Toyota VITZ, which is known as the Toyota Yaris in the PAL version. In the American version meanwhile, the Toyota bB 1.5Z X Version '00 and the Toyota ist 1.5S '02 are replaced with Scion xB '03 and Scion xA '03, which causes problems for the Japanese Compact Cup event as the Scion versions are flagged as American cars, preventing the player from using these cars even though the AI uses them.

Additionally, the Mini Cooper 1.3i '98 only appears in the Japanese and early Asian releases for some reason. In reverse, thirteen cars were not included in the original Japanese (and Asian) release:

  • Alfa Romeo GT 3.2 V6 24V '04
  • Audi Auto Union V16 Type C Streamline '37
  • Audi Nuvolari quattro '03
  • Audi Pikes Peak quattro '03
  • Chaparral 2D Race Car '67
  • Chaparral 2J Race Car '70
  • Chrysler 300C '05
  • HPA Motorsports Stage II R32 '04
  • Jaguar XJR-9 Race Car '88
  • Mazda MX-Crossport '05
  • Mitsubishi Eclipse GT '06
  • Peugeot 905 Race Car '92
  • Proto Motors SPIRRA 4.6 V8 '04

Lastly, the Korean version adds four exclusive cars:

  • Lexus IS 200 GT-1 Race Car '04
  • Hyundai Tiburon Turbulence '99
  • Hyundai Tuscani CCS '03
  • Hyundai Click Type-R '04

All of the Korea-only cars would make their worldwide debut in the PSP game, except for the Click Type-R, which have to wait until Gran Turismo 6. Its price is Cr. 10,000, meaning if the car is purchased as the player's first car, the player is left with literally no money, a rare situation.

Like in previous games, all regional variations of the cars, including the Mini, but not the Korea-exclusive cars, are included in all copies of the game for ease of localization. However, the body for the Esso version of Peugeot 905 Race Car '92 and Vauxhall Astra Super Touring Car '00 are missing or not yet coded in the US version of the game, possibly as neither were in the Japanese version of the game.

Other car-related regional changes:

  • The Ford GT '05 has unlisted drivetrain in the Japanese version.
  • The FPV GT '04 has missing side stripes in the Japanese and Asian versions, although it was added in the Japanese Online Test Version.
  • The Dodge Viper GTS-R Team Oreca Race Car '00 uses the ALMS version (#91/Dodge windshield banner) in the American version and the Le Mans (#51/Chrysler windshield banner) in other versions, the same with previous game. The same also applies to Esso/Exxon badged versions of Toyota GT-One Race Car '99, Peugeot 905 Race Car '92, and Peugeot 206 Rally Car '99.

Car Name Changes

To do:
Table them to look something like one here

Several cars saw name/badge changes within each version:

Japanese/AsianAmericanEuropeanKorean
Daihatsu MIRA TR-XX Avanzato R '97Daihatsu CUORE TR-XX Avanzato R '97
Daihatsu STORIA CX 2WD '98Daihatsu SIRION CX 2WD (J) '98
Daihatsu STORIA CX 4WD '98Daihatsu SIRION CX 4WD (J) '98
Daihatsu STORIA X4 '98Daihatsu SIRION X4 (J) '98
Honda ACCORD Coupe (US) '88Honda ACCORD Coupe '88
Honda ACCORD Coupe EX V6 (US) '03Honda ACCORD Coupe EX '03
Honda CIVIC TYPE R (EP) '01Honda CIVIC TYPE R (EP, EU) '01
Honda DUALNOTE '01Acura DN-X '02
Honda Fit W '01Honda Jazz 1.4 dsi Se Sp '01
Honda HSC 'The 37th Tokyo Motor Show Concept Car' '03Acura HSC '04
Honda S2000 '01Honda S2000 '01 (US)Honda HONDA S2000 '01
Honda S2000 '03Honda S2000 '04Honda HONDA S2000 '03
Honda S2000 '99Honda S2000 '99 (US)Honda HONDA S2000 '99
Honda S2000 Type V '00Honda S2000 Type V '00 (US)Honda HONDA S2000 Type V '00
Honda S2000 Type V '00Honda S2000 Type V '00 (US)Honda HONDA S2000 Type V '00
Honda S2000 Type V '01Honda S2000 Type V '01 (US)Honda HONDA S2000 Type V '01
Honda S2000 Type V '03Honda HONDA S2000 Type V '03
Hyundai Accent Rally Car '01Hyundai Verna Rally Car '01
Hyundai Coupe FX '01Hyundai Tiburon GT '01Hyundai Tuscani '01
Mazda Atenza Concept '01Mazda Mazda6 Concept '01Mazda Mazda6 Concept '01
Mazda Atenza Sports 23Z '03Mazda Mazda6 5-door '03Mazda Mazda6 5-door '03
Mazda Atenza Touring Car '02Mazda Mazda6 Touring Car '02Mazda Mazda6 Touring Car '02
Mazda Cosmo Sport (L10A) '67Mazda 110S (L10A) '67Mazda 110S (L10A) '67
Mazda Cosmo Sport (L10B) '68Mazda 110S (L10B) '68Mazda 110S (L10B) '68
Mazda DEMIO GL-X '99Mazda DEMIO (J) '99Mazda DEMIO (J) '99
Mazda DEMIO SPORT '03Mazda Mazda2 '03
Mazda efini RX-7 '91-'96 modelsMazda RX-7 '91-'96Mazda RX-7 '91-'96
Mazda Eunos Roadster NA modelsMazda MX-5 MiataMazda MX-5
Mazda Familia Sedan Sport 20 '02Mazda Protege '02
Mazda Lantis Coupe 2000 Type R '93Mazda Mazda 323 F '93Mazda Mazda 323 F '93
Mazda Mazdaspeed Atenza '05Mazda Mazdaspeed 6 '05Mazda Mazda6 MPS '05
Mazda ROADSTER NB modelsMazda MX-5 MiataMazda MX-5
Mazda SAVANNA RX-7 GT-Limited (FC) '85Mazda RX-7 GT-Limited (FC, J) '85Mazda RX-7 GT-Limited (FC, J) '85
Mazda SAVANNA RX-7 GT-X (FC) '90Mazda RX-7 GT-X (FC, J) '90Mazda RX-7 GT-X (FC, J) '90
Mazda SAVANNA RX-7 INFINI III (FC) '90Mazda RX-7 INFINI III (FC, J) '90Mazda RX-7 INFINI III (FC, J) '90
Mitsubishi GTOMitsubishi 3000GTMitsubishi 3000GTMitsubishi 3000GT
Mitsubishi GTO SRMitsubishi 3000GT SLMitsubishi 3000GT SRMitsubishi 3000GT SL
Nissan 180SX Type X '96Nissan 240SX '96Nissan 200SX '96Nissan 240SX '96
Nissan Fairlady 240ZG (HS30) '71Nissan 240ZG (HS30) '71Nissan 240ZG (HS30) '71Nissan 240ZG (HS30) '71
Nissan Fairlady Z 300ZX Twin Turbo 2seater (Z32) '89Nissan 300ZX 2seater (Z32) '89Nissan 300ZX 2seater (Z32) '89Nissan 300ZX 2seater (Z32) '89
Nissan Fairlady Z 300ZX Version R Twin Turbo 2seater (Z32) '98Nissan 300ZX 2seater (Z32) '98Nissan 300ZX 2seater (Z32) '98Nissan 300ZX 2seater (Z32) '98
Nissan Fairlady Z 300ZX Version S Twin Turbo 2by2 (Z32) '98Nissan 300ZX 2by2 (Z32) '98Nissan 300ZX 2by2 (Z32) '98Nissan 300ZX 2by2 (Z32) '98
Nissan Fairlady Z Concept LM Race Car '02Nissan 350Z Concept LM Race Car '02Nissan 350Z Concept LM Race Car '02
Nissan Fairlady Z Roadster (Z33) '03Nissan 350Z Roadster (Z33) '03 (US)Nissan 350Z Roadster (Z33) '03 (EU)Nissan 350Z Roadster (Z33) '03 (US)
Nissan Fairlady Z Version S '03Nissan 350Z (Z33) '03 (US)Nissan 350Z (Z33) '03 (EU)Nissan 350Z (Z33) '03 (US)
Nissan March 12c 5door '03Nissan MICRA '03Nissan MICRA '03Nissan MICRA '03
Nissan Primera 2.0Te '90Infiniti G20 '90Nissan Primera 2.0Te '90 (J)
Nissan PRIMERA 20V '01Nissan PRIMERA 20V '01 (US)Nissan PRIMERA 20V '01 (EU)Nissan PRIMERA 20V '01 (US)
Nissan SILVIA K's AERO (S14) '96Nissan 240SX (S14) '96Nissan 200SX (S14) '96Nissan 240SX (S14) '96
Nissan SKYLINE COUPE 350GT '03Infiniti G35 Coupe '03
Renault LuteciaRenault ClioRenault ClioRenault Clio
Toyota ALTEZZA AS200 '98Lexus IS200 '98Lexus IS200 '98Lexus IS200 '98
Toyota ALTEZZA Gita AS300 '01Lexus IS300 Sport Cross '01Lexus IS300 Sport Cross '01Lexus IS300 Sport Cross '01
Toyota ALTEZZA RS200 '98Lexus IS200 (J) '98Lexus IS200 (J) '98Lexus IS200 (J) '98
Toyota ARISTO 3.0V '91Lexus GS300 '91Lexus GS300 '91Lexus GS300 '91
Toyota ARISTO V300 '00Lexus GS300 '00Lexus GS300 '00Lexus GS300 '00
Toyota ARISTO V300 Vertex Edition '00Lexus GS300 Vertex Edition (J) '00Lexus GS300 Vertex Edition (J) '00Lexus GS300 Vertex Edition (J) '00
Toyota bB 1.5Z X Version '00Scion xB '03
Toyota ist 1.5S '02Scion xA '03
Toyota MR-S S Edition '99Toyota MR2 Spyder '99Toyota MR2 S Edition (J) '99
Toyota MR-S V Edition (6MT) '99Toyota MR2 Spyder (6-speed sequential manual transmission) '02Toyota MR2 V Edition (J) '99
Toyota SOARER 2.5GT-T '97Lexus SC300 '97Lexus SC300 '97Lexus SC300 '97
Toyota SOARER 430SCV '01Lexus SC430 '01 (US)Lexus SC430 '01 (EU)Lexus SC430 '01 (US)
Toyota VITZToyota Yaris

License Test Changes

Ps2

The Japanese version of the game had the player drive the Pescarolo Sport Pescarolo-Courage - Judd GV5 Race Car '04 in License Test S-14 and Mercedes-Benz Sauber Mercedes C9 Race Car '89 in License Test S-16, each a one-lap trial around Opera Paris and Nürburgring Nordschleife respectively. Outside Japan, the use of Le Mans racers in such tight courses were deemed overkill, so both cars were replaced by Clio Renault Sport V6 Phase 2 '03 and Mercedes-Benz 190 E 2.5 - 16 Evolution II Touring Car '92, respectively. The required times were also adjusted accordingly.

TestJapanInternational
S-14Pescarolo Sport Pescarolo-Courage - Judd GV5 Race Car '04Clio Renault Sport V6 Phase 2 '03
1:18.500
1:20.855
1:28.000
1:36.620
1:38.500
1:44.230
S-16Mercedes-Benz Sauber Mercedes C9 Race Car '89Mercedes-Benz 190 E 2.5 - 16 Evolution II Touring Car '92
5:47.510
6:09.919
6:43.420
7:07.700
7:30.000
7:58.300

In a total coincidence, the Japanese version of S-16 license test would resurface in Gran Turismo Sport as part of Lewis Hamilton Time Trial Challenges DLC, as Nürburgring Nordscheliefe is one of the featured tracks and players drive the Sauber C9 in it.

Music Playlist

The Japanese and Asian versions feature 100 songs. The European version replaces Masahiro Andoh-composed songs with 'Can't Get Enough' by The Infidels, 'I Predict A Riot' by Kaiser Chiefs, 'Michael' by Franz Ferdinand and 'Swollen Summer' by The Bravery are added. In total are 97 songs. The North American playlist is the shortest, featuring just 65 songs, most of them exclusive to that version. The Korean version is based on the North American soundtrack, but re-adds Masahiro Andoh's songs to the playlist.

Other Changes

  • The Japanese (except the Online Test Version) and Asian versions by default has 16:9 option enabled.
  • The 1080i output option was removed in the European version of the game.
  • The Japanese and Korean versions includes car descriptions in the garage and in the dealerships (for new cars, after the color has been chosen; for used cars, when the car is being displayed). On other regions, the space is left blank due to lack of description text file for any of the remaining languages.
  • In Japanese (including the Online Test Version), Asian and oddly even the North American Public Online Beta versions, weight is also displayed on the car settings screen; in other versions, only power is displayed.
  • It is not possible to switch between A-spec and B-spec in pit menu in the Japanese/Asian version.

Oddities

Mazda RX-8 Concept (Type-II) '01

Although the car is available in multiple colors in Arcade Mode, when the Mazda RX-8 Concept (Type-II) '01 is obtained from earning all silver times in the International B License, the color the player receives is always in RX-8 Yellow color, leaving all other six colors seemingly unused in GT Mode. All other license prize cars available in multiple colors, such as the Volkswagen Lupo 1.4 '02 (from finishing the National B License) and Jensen Interceptor MkIII '74 (from getting all gold in International B License), are given to the player in any of each cars' color choices.

Because of this oddity, the car's other colors were left seemingly forgotten in the later games, they became hidden and unused in the PSP game and completely absent from the PlayStation 3-era games of the series.

Toyota 7 Race Car '70

Gran Turismo 4 Japan Iso Download

In Arcade Mode, it is possible to drive the Toyota 7 Race Car '70 on dirt or snow tracks, even without using the car switch glitch. However, doing so results in the car's wheels appearing to be hollow, with the car being difficult to drive as a result; additionally, when the replay is played back, the tire information is shown as '-/-'.

If this is done in 2 Player Battle with Player 2 choosing the car in question, the tires will appear properly (although not fully fitting the car in size), with proper drivability.

Mazda RX-8 Concept purchase prices

Please elaborate.
Having more detail is always a good thing.
Specifically: Is this the case with other not-for-sale cars?

If the Mazda RX-8 Concept (Type-I) '01 and the Mazda RX-8 Concept (Type-II) '01 is forcibly purchased from a dealership by changing a car into either of these, the car prices would appear as 'Cr.--', meaning the cars in question could be purchased for free.

Citta di Aria in Arcade Mode

For some reason, Citta di Aria is the only track that cannot be used in Arcade Mode's Single Race mode. However it can be selected in Time Trial and 2 Player Battle modes.

The Gran Turismo series
PlayStationGran Turismo (Prototype) • Gran Turismo 2 (Prototype)
PlayStation 2Gran Turismo 3: A-Spec (Prototype) • Gran Turismo Concept • Gran Turismo 4 Prologue • Gran Turismo 4 (Prototype) • Tourist Trophy
PlayStation PortableGran Turismo
PlayStation 3Gran Turismo HD Concept • Gran Turismo 5 Prologue (Prototype) • Gran Turismo 5 (Prototype) • Gran Turismo 6 (Prototype)
PlayStation 4Gran Turismo Sport
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